Android-first space combat In development

ErrorSolis

Latin // The error of the Sun

Humanity made a mistake. The Sun remembers.

A full-3D space dogfighting game about immortal pilots, memorial ships, and a civilisation rebuilding after it broke the Sun.

3DFull-axis flight
30Live regions
04Pilot careers
AndroidPhysical-device build
The build // now

A real game in your hands

Error Solis is already running on physical Android phones. Its current Phase 1 build is an offline combat sandbox with flight, weapons, recovery, travel, stations, progression, and a bounded local economy.

Development truth

The final combat-feel gate is still open. Online arena play, the persistent universe, corporations, and the complete player economy are later phases—not features we pretend are live today.

SYS.01

Fly where you point

Yaw and pitch the nose through loops, latch the throttle from STOP to FULL, burn afterburner, or spool a separate cruise gear for long crossings.

● On device
SYS.02

Fight at phone scale

Cannon aim assist, dumb-fire or homing missiles, shield and hull damage, role-based drones, and a tactical contact ring built for thumbs.

● On device
SYS.03

Recover and trade

Break asteroids or drones, let the companion droid scan the debris, choose what enters your hold, then store or sell it for Cinders while docked.

● Offline slice
SYS.04

Die without ending

Your character is one continuing identity. A destroyed hull triggers clone recovery at a stocked station—or the protected Nursery fallback.

● Offline slice
Current Error Solis development build showing the Bullfrog-based Heath I approaching the Ashen Sol Gate from The Nursery, with the circular touch cockpit and JUMP action visible.
Captured in engine // The Nursery → Ashen SolCurrent touch cockpit, tactical contacts, deliberate portal travel, and the universal Heath I trainer.
Archive // Error Solis

We broke the Sun

Humanity reached a Type II golden age, then tried to hurry its way toward the stars. Project Icarus turned the source of that power into the beginning of the end.

01 // Before

The Golden Age

The Solar System was humanity's backyard. Earth was a utopia powered by a civilisation operating at stellar scale.

02 // Icarus

The Dyson Swarm

A hyperdense collector swarm surrounded the Sun. Experimental star lifting was added to extract solar plasma and accelerate antimatter production.

03 // Failure

The Great Collapse

A magnetic-containment failure destabilised the Sun, shattered Icarus, and forced the star prematurely into a red-giant phase.

04 // Exodus

Silicon Survival

Mercury was swallowed, Venus vaporised, and Earth became lethal. With no time for biological evacuation, human minds were preserved on chips.

05 // Now

Rebuild or vanish

Corporations, miners, soldiers, and pirates compete across portal-linked regions while humanity races toward interstellar survival.

The current in-game region map showing thirty linked destinations, regional drone levels, and a five-jump route from Ashen Sol to Oort Pale.
Navigation // live registry

Thirty regions. No invisible road.

Travel happens through physical gates you can see, select, approach, and deliberately jump. The Nursery begins the route; Ashen Sol, nearby stars, and the outer Solar System extend it to a level-30 frontier.

30distinct live regions, each with its own regional drone level
29ordinary regions with 2+ station exteriors; The Nursery keeps one focused hub
31mineable resources in the current recovery and market catalog
Career selection // permanent

Choose the pilot. Learn the flight.

Every character first wakes in The Nursery aboard the neutral Heath I trainer. Six real-action lessons certify the permanent career and open the gates; specialist hull acquisition is still in development, so Heath I remains active.

CAREER 01AGILITY
B

Brawler

Fighter // Falcon & swift

Close-quarters dogfighter. Fast, compact, cannon-forward, and built to survive through movement instead of mass.

Career vessel // Pecker I
CAREER 02RANGE
O

Bomber

Artillery // Heron & stork

A slow ranged weapons battery with heavy missiles, torpedoes, mines, and the patience to break colossal shields.

Career vessel // Heron I
CAREER 03ADAPT
M

Marauder

Corsair // Corvid

An asymmetric scavenger craft: part fighter, part artillery, with patched systems and more cargo than it should carry.

Career vessel // Magpie I
CAREER 04HAUL
W

Whaler

Freighter // Albatross & pelican

A moving building with vast cargo volume, heavy protection, and independent defensive turrets planned for its full role.

Career vessel // Moa I
Memorial design // current hulls

Machines remember what people lost

Error Solis hulls may draw from any Earth animal—not only birds or bird heads, but whole body plans, shells, fins, limbs, posture, movement, and behaviour. Existing bird-inspired ships remain part of the memorial; every reference becomes functional spacecraft structure with a role-readable silhouette at phone scale.

Heath IUniversal trainerEvery new pilot // The NurseryIn game
Pecker IFighterBrawler line // acquisition pendingProfile live
Heron IArtilleryBomber line // market prototypeProfile live
Magpie ICorsairMarauder line // market prototypeProfile live
Moa IFreighterWhaler line // market prototypeProfile live
Huia IAdvanced Fighter30,000 Cinders // Level 30 to equipIn game

Ash grey, bone white, burnt iron, and ember heat belong to the hull. Cold blue is reserved for shields, reactors, and energy cues.

Flight test // Android

Help us find the feel.

The first public test rounds will focus on the one thing that matters most: whether flying and fighting feels good in your hands.

Short, focused Android play sessions—not an unfinished MMO promise.
Useful feedback on flight, combat readability, controls, and phone performance.
Occasional invitations and build updates. No marketing flood.
Tester candidate uplink● Applications open

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