Fly where you point
Yaw and pitch the nose through loops, latch the throttle from STOP to FULL, burn afterburner, or spool a separate cruise gear for long crossings.
● On deviceHumanity made a mistake. The Sun remembers.
A full-3D space dogfighting game about immortal pilots, memorial ships, and a civilisation rebuilding after it broke the Sun.
Error Solis is already running on physical Android phones. Its current Phase 1 build is an offline combat sandbox with flight, weapons, recovery, travel, stations, progression, and a bounded local economy.
The final combat-feel gate is still open. Online arena play, the persistent universe, corporations, and the complete player economy are later phases—not features we pretend are live today.
Yaw and pitch the nose through loops, latch the throttle from STOP to FULL, burn afterburner, or spool a separate cruise gear for long crossings.
● On deviceCannon aim assist, dumb-fire or homing missiles, shield and hull damage, role-based drones, and a tactical contact ring built for thumbs.
● On deviceBreak asteroids or drones, let the companion droid scan the debris, choose what enters your hold, then store or sell it for Cinders while docked.
● Offline sliceYour character is one continuing identity. A destroyed hull triggers clone recovery at a stocked station—or the protected Nursery fallback.
● Offline slice
Humanity reached a Type II golden age, then tried to hurry its way toward the stars. Project Icarus turned the source of that power into the beginning of the end.
The Solar System was humanity's backyard. Earth was a utopia powered by a civilisation operating at stellar scale.
A hyperdense collector swarm surrounded the Sun. Experimental star lifting was added to extract solar plasma and accelerate antimatter production.
A magnetic-containment failure destabilised the Sun, shattered Icarus, and forced the star prematurely into a red-giant phase.
Mercury was swallowed, Venus vaporised, and Earth became lethal. With no time for biological evacuation, human minds were preserved on chips.
Corporations, miners, soldiers, and pirates compete across portal-linked regions while humanity races toward interstellar survival.
Travel happens through physical gates you can see, select, approach, and deliberately jump. The Nursery begins the route; Ashen Sol, nearby stars, and the outer Solar System extend it to a level-30 frontier.
Every character first wakes in The Nursery aboard the neutral Heath I trainer. Six real-action lessons certify the permanent career and open the gates; specialist hull acquisition is still in development, so Heath I remains active.
Close-quarters dogfighter. Fast, compact, cannon-forward, and built to survive through movement instead of mass.
Career vessel // Pecker IA slow ranged weapons battery with heavy missiles, torpedoes, mines, and the patience to break colossal shields.
Career vessel // Heron IAn asymmetric scavenger craft: part fighter, part artillery, with patched systems and more cargo than it should carry.
Career vessel // Magpie IA moving building with vast cargo volume, heavy protection, and independent defensive turrets planned for its full role.
Career vessel // Moa IError Solis hulls may draw from any Earth animal—not only birds or bird heads, but whole body plans, shells, fins, limbs, posture, movement, and behaviour. Existing bird-inspired ships remain part of the memorial; every reference becomes functional spacecraft structure with a role-readable silhouette at phone scale.
Ash grey, bone white, burnt iron, and ember heat belong to the hull. Cold blue is reserved for shields, reactors, and energy cues.
The first public test rounds will focus on the one thing that matters most: whether flying and fighting feels good in your hands.